Game Over, New Game An Ecological Perspective of entrepreneurial activity in Liverpool’s video games industry

Anderton, Dane (2015) Game Over, New Game An Ecological Perspective of entrepreneurial activity in Liverpool’s video games industry. Great Transformation: Recasting Regional Policy, 19th-20th Nov 2015, London, Bloomsbury, pp. 3-6, ISBN 9781897721513.

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Abstract

The main point taken up in this article is the evolutionary resilience of the Liverpool’s video game ecology, a term used to conceptualise the sector agglomeration in a peripheral city region (Toulmin, 1990; Boschma, 2015). New trajectories of regional growth ‘do not start from scratch but are strongly rooted in the historical economic structure of a region’ (Neffke et al, 2011:261). Few studies have examined why different types of regions experience diverse path-dependent development (Isaksen, 2015). Furthermore, there has been much discussion over an evolutionary approach to regional resilience (Christopherson et al, 2010, Cooke et al, 2011). This paper examines the evolution of the video game ecology in Liverpool City Region and its ability to adapt and reconfigure industrial, network and institutional structures against the backdrop of external and internal shocks (Boscham, 2015). Rather than seeing resilience that is based on a return to equilibria or multiple equilibria, ‘resilience is considered as an ongoing process’ (Simmie and Martin, 2010:31). Evidence is derived from 25 primary qualitative interviews with video game firms’ own-managers and supporting institutions at a local and national scale. Secondary data, both qualitative and quantitative, has also been used to supplement the analysis and inform the broader context.

Item Type: Conference or Workshop Item (Proceedings)
Uncontrolled Keywords: The growth over time of Liverpool's video game industry.
Subjects: H Social Sciences > H Social Sciences (General)
Divisions: Business and Management
Date Deposited: 25 Nov 2016 09:41
URI: http://repository.edgehill.ac.uk/id/eprint/7967

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