Items where Author is "Kaye, Linda"

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Article

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Kinsella, Claire, Putwain, Dave and Kaye, Linda (2018) You heard me swear but you never heard me!” Negotiating agency in the Pupil Referral Unit Classroom. Mind, Culture, and Activity. ISSN 1074-9039 (In Press)

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Kaye, Linda and Pennington, Charlotte (2018) Moving beyond “Us” versus “Them”: Social identities in digital gaming. Psychology of Women's Section Review. ISSN 2396-8796 (In Press)

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Pennington, Charlotte, Kaye, Linda and McCann, Joe (2018) Applying the multi-threat framework of stereotype threat in the context of digital gaming. PloS one, 13 (2). e0192137. ISSN 1932-6203 DOI https://doi.org/10.1371/journal.pone.0192137

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Ellis, David, Kaye, Linda, Wilcockson, Thomas and Ryding, Francesca (2018) Digital Traces of behaviour within addiction: Response to Griffiths (2017). International Journal of Mental Health and Addiction, 16 (1). pp. 240-245. ISSN 1557-1882 DOI https://doi.org/10.1007/s11469-017-9855-7

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Kaye, Linda, Gresty, Claire and Stubbs- Ennis, Natasha (2017) Exploring stereotypical perceptions of female players in digital gaming contexts. Cyberpsychology, Behavior and Social Networking, 20 (12). ISSN 2152-2723 DOI https://doi.org/10.1089/cyber.2017.0294

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Kaye, Linda and Levy, Andy (2017) Reconceptualising the link between screen- time when gaming with physical activity and sedentary behaviour. Cyberpsychology, Behavior and Social Networking, 20 (12). pp. 769-773. ISSN 2152-2723 DOI https://www.liebertpub.com/doi/10.1089/cyber.2017.0067

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Kaye, Linda, Carlisle, Charlotte-Rose and Griffiths, Liam RW (2017) A Contextual Account of the Psychosocial Impacts of Social Identity in a Sample of Digital Gamers. Psychology of Popular Media Culture. ISSN 2160-4142 DOI https://doi.org/10.1037/ppm0000173

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Kaye, Linda, Monk, Rebecca, Wall, Helen, Hamlin, Iain and Qureshi, Adam (2017) The effect of flow and context on in-vivo positive mood in digital gaming. International Journal of Human-Computer Studies, 110. pp. 45-52. ISSN 1071-5819 DOI https://doi.org/10.1016/j.ijhcs.2017.10.005

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Kaye, Linda, Pennington, Charlotte and MacCann, Joseph (2017) Do casual gaming environments evoke stereotype threat? Examining the effects of explicit priming and avatar gender. Computers in Human Behavior, 78. pp. 142-150. ISSN 0747-5632 DOI https://doi.org/10.1016/j.chb.2017.09.031

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Ryding, Francesca and Kaye, Linda (2017) “Internet Addiction”: A conceptual minefield. International Journal of Mental Health and Addiction, 16 (1). pp. 225-232. ISSN 1557-1882 DOI https://doi.org/10.1007/s11469-017-9811-6

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Bates, Elizabeth A, McCann, Joe, Kaye, Linda K and Taylor, Julie C (2017) A snapshot of the student experience: Exploring student satisfaction through the use of photographic-elicitation. Journal of Further and Higher Education. ISSN 0309-877X DOI https://doi.org/10.1080/0309877X.2017.1359507

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Bates, Elizabeth A, McCann, Joe, Kaye, Linda and Taylor, Julie (2017) “Beyond Words”: A researcher’s guide to using photo elicitation in psychology. Qualitative Research in Psychology, 14 (4). pp. 459-481. ISSN 1478-0895 DOI https://doi.org/10.1080/14780887.2017.1359352

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Kaye, Linda, Fullwood, Chris, Quinn, Sally and Redding, Charlotte (2017) My virtual friend: A qualitative analysis of the attitudes and experiences of Smartphone users: Implications for Smartphone attachment. Computers in Human Behavior, 75. pp. 347-355. ISSN 0747-5632 DOI https://doi.org/10.1016/j.chb.2017.05.029

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Pennington, Charlotte R, Bates, Elizabeth A, Kaye, Linda K and Bolam, Lauren T (2017) Transitioning in Higher Education: An exploration of psychological and contextual factors affecting student satisfaction. Journal of Further and Higher Education. pp. 1-12. ISSN 0309-877X DOI https://doi.org/10.1080/0309877X.2017.1302563

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Kaye, Linda, Kowert, Rachel and Quinn, Sally (2017) The role of social identity and online social capital on psychosocial outcomes in MMO players. Computers in Human Behavior, 74. pp. 215-223. ISSN 0747-5632 DOI https://doi.org/10.1016/j.chb.2017.04.030

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Kaye, Linda, Malone, Stephanie and Wall, Helen (2017) Emojis: Insights, Affordances and Possibilities for Psychological Science. Trends in Cognitive Sciences, 21 (2). pp. 66-68. ISSN 1364-6613 DOI https://doi.org/10.1016/j.tics.2016.10.007

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Laffan, Derek. A, Greaney, John, Barton, Hannah and Kaye, Linda K (2016) The Relationships between the Structural Video Game Characteristics, Video Game Engagement and Happiness among Individuals who Play Video Games. Computers in Human Behavior, 65. pp. 544-549. ISSN 0747-5632 DOI https://doi.org/10.1016/j.chb.2016.09.004

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Kinsella, Claire, Putwain, Dave and Kaye, Linda (2016) Learner Engagement: A Review of Approaches in the Psychology of Education and Art Education. Review of Education, 4 (3). pp. 266-289. ISSN 2049-6613 DOI https://doi.org/10.1002/rev3.3063

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Wall, Helen, Kaye, Linda and Malone, Stephanie (2016) An exploration of psychological factors on emoticon usage and implications for judgement accuracy. Computers in Human Behavior, 62. pp. 70-78. ISSN 0747-5632 DOI https://doi.org/10.1016/j.chb.2016.03.040

Wall, Helen, Kaye, Linda and Malone, Stephanie (2016) An exploration of psychological factors on emoticon usage and implications for judgement accuracy. Computers in Human Behaviour, 62. pp. 70-78. ISSN 0747-5632 DOI https://doi.org/10.1016/j.chb.2016.03.040

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Kaye, Linda, Wall, Helen and Malone, Stephanie (2016) “Turn that frown upside-down”: A contextual account of emoticon usage on different virtual platforms. Computers in Human Behavior, 60. pp. 463-467. ISSN 0747-5632 DOI https://doi.org/10.1016/j.chb.2016.02.088

Kaye, Linda and Pennington, Charlotte (2016) “Girls Can’t Play”: The Effects of Stereotype Threat on Females’ Gaming Performance. Computers in Human Behavior, 59. pp. 202-209. ISSN 0747-5632 DOI https://doi.org/10.1016/j.chb.2016.02.020

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Darbyshire, Demetria, Kirk, Charlotte, Wall, Helen and Kaye, Linda (2016) Don't Judge a (Face)Book by its Cover: Exploring judgement accuracy of others' personality on Facebook. Computers in Human Behavior, 58. pp. 380-387. ISSN 0747-5632 DOI https://doi.org/10.1016/j.chb.2016.01.021

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Kaye, Linda and Bates, Elizabeth (2016) The impact of higher fees on psychology students’ reasons for attending university. Journal of Further and Higher Education. pp. 1-14. ISSN 0309-877X DOI https://doi.org/10.1080/0309877X.2015.1117597

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Kaye, Linda (2015) Exploring flow experiences in cooperative digital gaming contexts. Computers in Human Behavior, 55. pp. 286-291. ISSN 0747-5632 DOI https://doi.org/10.1016/j.chb.2015.09.023

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Kleban, Camilla and Kaye, Linda (2014) Psychosocial impacts of engaging in Second Life for individuals with physical disabilities. Computers in Human Behavior, 45. pp. 59-68. ISSN 0747-5632 DOI https://doi.org/10.1016/j.chb.2014.12.004

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Knight, Charles and Kaye, Linda (2014) To Tweet or not to Tweet?”: A comparison of academics’ and students’ usage of Twitter in academic contexts. Innovations in Education and Teaching International, 53 (2). pp. 145-155. ISSN 1470-3297 DOI https://doi.org/10.1080/14703297.2014.928229

Kaye, Linda and Bryce, Jo (2014) Go with the flow: The experience and affective outcomes of solo versus social gameplay. Journal of Gaming and Virtual Worlds, 6 (1). pp. 49-60. ISSN 1757-191X DOI https://doi.org/10.1386/jgvw.6.1.49_1

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Kaye, Linda and Brewer, Gayle (2013) Teacher and Student-focused Approaches: influence of learning approach and self-efficacy in a psychology postgraduate sample. Psychology Learning and Teaching Journal, 12 (1). pp. 12-19. ISSN 1475-7257 DOI https://doi.org/10.2304/plat.2013.12.1.12

Book Section

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Kaye, Linda (2016) Applying psychology within games development: What can the gaming industry learn from this discipline. In: Attrill, Alison and Fulwood, Chris (eds). Applied Cyberpsychology. Palgrave McMillan, pp. 179-196. ISBN 978-1-349-70390-6 DOI https://doi.org/10.1057/9781137517036_11

Kaye, Linda (2016) The Process Model of Gameplay to Understand Digital Gaming Outcomes. In: Khosrow-Pour, M (ed). Encyclopedia of Information Science and Technology. IGI Global, pp. 3317-3326. ISBN 978-1-137-51703-6 DOI https://doi.org/10.4018/978-1-4666-5888-2

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Kinsella, Claire, Kaye, Linda and Putwain, Dave (2015) Can arts-based education help re-engage excluded learners?: A case study of an arts-based programme aimed at enhancing educational engagement. In: Brewer, Gayle and Hogarth, Russel (eds). Creative Education, Teaching and Learning: Creativity, Engagement and the Student Experience. Palgrave McMillan, pp. 290-306. ISBN 978113740214

Kaye, Linda Football Manager as a persuasive game for social identity formation. In: Ruggiero, Dana (ed). Cases on the Societal Effects of Persuasive Games. Advances in Mulitmedia and Interactive Technologies (AMIT). IGI Global, pp. 1-17. ISBN 9781466662063 DOI https://doi.org/10.4018/978-1-4666-6206-3.ch001

Other

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Kaye, Linda (2016) Book Review: An Introduction to Cyberpsychology. Thomson Reuters, Cyberpsychology, Behavior and Social Networking, 19 (4) p.294. ISSN 2152-2715.